Tag Archives: Processing

Ishihara Portraits

Modified an old Processing sketch that generated Isihara dot patterns to create a portrait engine.  Each subsequent image contains by powers of 10 more dots than the last.  The most detailed portrait has upwards of 60,000 circles.  Outputs are vector based so it creates a  nice painterly way to massively up-res photos. More images here [...]

Wiimote IR Tracking

Using a Nintendo Wiimote and Processing to track IR points and use the data to composite graphics over video in real-time. The rainbow scales based on the distance between points and adjusts to stay connected even when points aren’t level. The reverse lag of the clouds is due to processing’s export delay.